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Tencent Games

The game ends.The world doesn’t.

Category

Gaming / Global Brand / Community

Campaign platform

The game ends.The world doesn’t.

New portfolio concept

Real client relationship. New creative execution.

Strategic idea

Great games do more than occupy time. They create places people return to. Friend groups form there. Rivalries start there. Stories get retold there.

A match may last twenty minutes. The world around it can last years.

So the campaign spends less time on gameplay features and more on the emotional afterlife of play: the friendships, inside jokes, rivalries, memories and identities that continue after the screen goes dark.

Creative device

Make the player’s life outside the game part of the game.

Inbox version

Subject line

You logged off three hours ago

So why are you still talking about it?

The game ends.The world doesn’t.

The match ended at 11:14.

Technically.

Then came the group chat.

The replay.

The screenshot nobody needed to save but everybody did.

The argument about whether that move was brilliant or completely accidental.

Someone changed their profile picture.

Someone else is still claiming lag.

And tomorrow night, somehow, everybody will be back.

That’s the thing about a great game.

You stop playing before you stop being in it.

The game ends. The world doesn’t.

Tencent Games

Get back in

“You stop playing before you stop being in it.”
That’s the line.

Execution 01 — OOH

Hero execution

You logged off.The group chat didn’t.

Tencent Games

Execution 02 — print

Twenty minutes to play.Three years to argue about it.

Tencent Games

Social

“It was lag.”

Sure it was.

Tencent Games

Creative rationale

Gaming advertising mostly sells spectacle: graphics, weapons, worlds, speed.

This campaign sells what happens after the spectacle. The friendships, arguments, jokes and memories are usually the reason people come back.

“He understands why people play, not just what games look like.”

Next project

High Point University

“Writing for someone else without sounding like someone else.”

Let’s make something →